<h2>Concrete Class:</h2>
<h1>ACDropShip</h1>
<h3>
    A hovering craft, with two engines on each attached on each end which tilt independently of the body to achieve
    steering.</h3>
<h3>Parent: <a href="ACraft.html">ACraft</a></h3><br />
<h3>Property:</h3>
<h2>ClassName</h2>
<p>
    The class name of this Entity.
    A string with the friendly-formatted type name of this object.
</p><br />
<h3>Read-Only Property:</h3>
<h2>RightEngine</h2>
<p>
    The right side engine.
    An AEmitter pointer.
</p><br />
<h3>Read-Only Property:</h3>
<h2>LeftEngine</h2>
<p>
    The left side engine.
    An AEmitter pointer.
</p><br />
<h3>Read-Only Property:</h3>
<h2>RightThruster</h2>
<p>
    The right side secondary thruster.
    An AEmitter pointer.
</p><br />
<h3>Read-Only Property:</h3>
<h2>LeftThruster</h2>
<p>
    The left side secondary thruster.
    An AEmitter pointer.
</p><br />
<h3>Read-Only Property:</h3>
<h2>LeftHatch</h2>
<p>
    The left side hatch.
    An Attachable pointer.
</p><br />
<h3>Read-Only Property:</h3>
<h2>RightHatch</h2>
<p>
    The right side hatch.
    An Attachable pointer.
</p><br />
<h3>Property:</h3>
<h2>MaxEngineAngle</h2>
<p>
    Get max engine rotation angle in degrees.
    Max engine angle in degrees.
</p><br />
<h3>Property:</h3>
<h2>LateralControlSpeed</h2>
<p>
    The abstract rate of LateralControl change. Default is 6
    Current lateral control speed value.
</p><br />
<h3>Function:</h3>
<h2>DetectObstacle</h2>
<p>
    Checks for obstacles in the travel direction.</p>
<p><strong>Arguments:</strong><br />
    How far ahead of travel direction to check for obstacles.</p>
<p><strong>Return value:</strong><br />
    Which MOID was detected as obstacle. g_NoMOID means nothing was detected.<br />
</p><br />
<h3>Function:</h3>
<h2>GetAltitude</h2>
<p>
    Gets the altitide of this' pos (or appropriate low point) over the terrain, in pixels.</p>
<p><strong>Arguments:</strong><br />
    The max altitude you care to check for. 0 Means check the whole scene's height.<br />
    The accuracy within which measurement is acceptable. Higher number here means less calculation.</p>
<p><strong>Return value:</strong><br />
    The rough altitude over the terrain, in pixels.<br />
</p>